<rss version="2.0"><channel><title>www.wheelzthegame.com</title><item><title><![CDATA[/hermit mode off]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=de3d0e64-b2df-4adf-8291-f4cb6a30bc50#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<h4>Hey, are you there?</h4><div>Of course you are, my analytics doesn't lie!</div><div><br></div><div>Here are some fun statistics gathered from the moment I stopped posting until now:</div><div><ul><li><font color="#a9a9a9">Number of visitors: 2642</font></li><li><font color="#a9a9a9">Number of levels completed: 2272</font></li><li><font color="#a9a9a9">Number of death from falling:<span class="Apple-tab-span" style="white-space: pre; ">	</span>12645 !</font></li><li><font color="#a9a9a9">Number of death from damage: 794</font></li><li><font color="#a9a9a9">Number of flaming haircut: 356</font></li><li><font color="#a9a9a9">Number of game completion: 86</font></li><li><font color="#a9a9a9">Biggest month: October 2011 with 245 visitors</font></li><li><font color="#a9a9a9">Deadliest month: January 2011 with 1337 death</font></li></ul></div><div>You folks have been busy!</div><div><br></div><h4>"But what about me?" you ask.</h4><div>You know, life:</div><div><ul><li><font color="#a9a9a9">Got hired at EA Mobile about one and a half years ago.</font></li><li><font color="#a9a9a9">Pitched Wheelz to them, got great responses but in the end it was the wrong crowd.</font></li><li><font color="#a9a9a9">Put Wheelz on pause because of contract / legal stuff.</font></li><li><font color="#a9a9a9">Bought a house.</font></li><li><font color="#a9a9a9">Demolished it.</font></li><li><font color="#a9a9a9">Rebuilt it all new and shiny.</font></li><li> <font color="#a9a9a9">Got laid off with a bunch of other people. No hard feelings, it's the nature of the beast.</font></li></ul></div><div><br></div><h4>"Now what?"</h4><div>While I learned a lot of things working at EA Mobile and would have stayed a bit longer, being laid off brings a very unique and interesting opportunity. After a discussion with the ministry of home affairs, my other half, I have been given a whole year to try something out: going full time indie!</div><div><br></div><div>It's been on my mind for a long time and now I'm going to give it a shot. Will I succeed? We'll see. Worst case scenario, I end up with a great experience and a unique story. But in the best case scenario, well... world domination!!1! I'm kidding, I don't want the whole thing, just a piece of it, a tiny one...</div><div><br></div><h4>"So, what's the plan?"</h4><div>I take Wheelz and I push it to the next level. I won't go into too much details but it will include:</div><div><ul><li><font color="#a9a9a9">A bunch of kickass new dynamics to play with.</font></li><li><font color="#a9a9a9">User generated content, create your levels and share them with you friends.</font></li><li><font color="#a9a9a9">Cross-platform (Windows / Mac / Linux / iOS / Android) all sharing the same world.</font></li><li><font color="#a9a9a9">Free-to-play business model.</font></li><li><font color="#a9a9a9">And if the stars align, multiplayer!</font></li></ul></div><div>Technology side, I'll drop Silverlight for HTML5. I'll definitely miss C#, Visual Studio and Expression Blend, they were a real joy to work with. Now, HTML5 is where it's at and I'm quite excited about it. Sadly, this also means I won't be updating the current version of Wheelz but it's not like I have been updating it lately... </div><div><br></div><h4>"And what's the name of this awesome project that will change the world as we know it?"</h4><div><b><font color="#ffffff">> Planet Wheelz <</font></b></div><div><br></div><div><br></div><div>Stay tuned</div>]]></description></item><item><title><![CDATA[New level, Old City 2!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=d8795575-5547-4a1b-a2a6-750b6974dcbd#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<p>You know when you wake up at 5:30 am and just can't sleep anymore? Well it happened to me this morning. So instead of fighting my unsleepiness I made a new level: Old city 2.</p>
<p><img border="0" alt="old city 2.png" src="/ImageHandler.ashx?UploadedFile=true&image=http://www.wheelzthegame.com:80//App_Data/UserImages/Image/old city 2.png" width="710" height="158" temp_src="/ImageHandler.ashx?UploadedFile=true&image=http://www.wheelzthegame.com:80//App_Data/UserImages/Image/old city 2.png"></p><strong>Difficulty</strong>: easy<br><strong>Stars</strong>: 26 
<p>Enjoy!</p>]]></description></item><item><title><![CDATA[Brain dump]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=5917946c-0551-420f-93ba-aeb1b7413754#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-color: transparent; "><font class="Apple-style-span" face="Arial" size="4"><span class="Apple-style-span" style="font-size: 15px; white-space: pre-wrap;">beep,</span></font></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-color: transparent; "><font class="Apple-style-span" face="Arial" size="4"><span class="Apple-style-span" style="font-size: 15px; white-space: pre-wrap;">beep,</span></font></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-color: transparent; "><font class="Apple-style-span" face="Arial" size="4"><span class="Apple-style-span" style="font-size: 15px; white-space: pre-wrap;">beep...</span></font></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-color: transparent; "><font class="Apple-style-span" face="Arial" size="4"><span class="Apple-style-span" style="font-size: 15px; white-space: pre-wrap;"><br></span></font><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">Windows Phone 7 is coming in October and I’d like to have Wheelz ready to ride the launch wave. Huge opportunity there, it’s a whole new market that opens up and being among the first developers to have a product on it can only be a good thing.</span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">Which also means that I need a complete game with a full set of features... Not just an episodic web game, I need the whole thing now. </span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">Good news is that I got much of the needed features figured out. For once, I know exactly what Wheelz is. On paper at least... </span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">Thing is, with the Phone 7 there are a lot of uncertainties. Almost nobody has a device in their hand to test their game. I work on an emulator and there’s no way to know if the performance will be the same. Also, the current version of Wheelz is very memory inefficient. I need to improve it a lot so it runs smoothly on the device. Good news is that all improvements will be reflected on the online version (at some point).</span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">In short, Wheelz should be coming to the Windows Phone 7 in October, but there are huge challenges in front of me before it gets there. It should be a fun month =)</span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">Now the online version...</span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">There are a few things that don’t satisfy me with the current state of the online version. </span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">First, challenges were a good idea but I’m not sure where I’m heading with that. On one side, I’d love to have new challenges every few weeks, on the other side, I can’t just make a new upgrade that fast. I need to figure out a way to easily make new challenges (whatever that means) while giving a reward that is satisfactory to the player. I juggle with a few ideas but nothing stands out yet. Any suggestion is welcomed.</span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">The stars... Let’s face it, the stars are pretty but aren’t very useful for anything other than getting a better score. I’ve been thinking a lot about what do to with them. I want them to be a more integral part of the gameplay. </span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">One idea is to use them like a currency. Upgrade like the Flaming Haircut would cost a certain amount of stars. You could have different quality of upgrades that cost a different amount of stars. I’m not dropping the idea but I got a better one.</span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">The other idea is the one I’ll be using in Wheelz Mobile(the Windows Phone 7 version). It’s pretty cool actually. In short, your buggy has 4 improvable upgrades: the jetpack, the Flaming Haircut, the “wheels on fire” and the buggy’s resistance to damage. While you play, you gather stars which fills your pool of available stars. At the end of a level, you can customize your buggy by emptying your pool of stars into your upgrades.</span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">I think this idea is better. It’s fun to play around and figure out which configuration will give you the best results for a level. Some levels might need a little more jetpack power and less speed, while some other might need more speed and no jetpack at all. Add to that a leaderboard for the competition and I think people will have a good time figuring out the best setup for a level. </span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; "></span><br><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; ">That’s the idea anyway, we’ll see how well this works out when I implement it in the coming months...</span></div>]]></description></item><item><title><![CDATA[At last, the new Forest 2 level is here!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=305df27f-7779-4023-9338-8d935dbc3a33#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<P>Forest 2 is here!</P>
<P>This is a darker version of the forest, there's a desolated feeling to it. I hope you like it. </P>
<P>Summer being the summer, it took me a bit more time to make it. I'm also working on a version of Wheelz for the coming Windows Phone 7 so it's taking a bit of my brain power.</P>
<P>On a side note, the great folks at <A href="http://farseerphysics.codeplex.com/">Farseer Physics Engine</A> just released a new version of their engine. I'll be migrating Wheelz to it in the future. There are some very nice features I'd like to play with, like destructable objet, moving platform, and curvy terrain.</P>
<P>Enjoy the ride =)</P>]]></description></item><item><title><![CDATA[Wheelz trailer!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=9e16161b-c9f5-4e01-ad40-d1d12152cd8b#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[Wheelz got a trailer!<div><br></div><div>What I tried to do with the trailer was to get people interested not just in the game but in the whole episodic web game project. Feel free to share it around and thanks to the people who gave me their nice feedback, I think it adds a lot to the trailer.<br><div><br></div><div>Youtube:</div>
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Zzu9BaD0rtQ?fs=1&hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/Zzu9BaD0rtQ?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object><div><br></div><div><br></div><div>GameTrailers.com</div>
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">	<param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=348716"><param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=348716" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/.html" title=""></a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/user-movie/movie/348716" title="Wheelz The Game trailer">Wheelz The Game trailer</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>
<div><br></div>
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<div><br></div></div>]]></description></item><item><title><![CDATA[A new level has arrived, Mountains 2!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=db8d7253-0e68-438e-b6cf-f90341d8f73e#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<p>Here it is, the new level has arrived, Mountains 2!<br><font size="2">(I have no talent for naming levels...)</font></p>
<p>Actually it's more of a lake, and it features the new underwater gameplay!</p>
<p>It's quite common to hear from gamer that the worst level are the one underwater. They're said to be hard to control, feature complex maze with deadly enemies and you'll often drown if you stay too long. So I tried to avoid all that. There's no maze nor enemies, the controls are relatively tight and you can't drown. I've gone through quite a few iteration to get the controls responsive while still giving a feeling of being underwater. At first, it was behaving like a slingshot and falling into the water projected you miles away into the sky. Quite funny at first, but a little nauseating over time...</p>
<p>It's also more of an exploration and less straight forward then the previous ones. No worries though, I used a little trick to show you the way to go.</p>
<p>Here's a teaser:</p><p><img src="/ImageHandler.ashx?UploadedFile=true&image=http://www.wheelzthegame.com:80//App_Data/UserImages/Image/mountains2_screenshot.PNG" alt="mountains2_screenshot.PNG" title="Mountains 2 level teaser" width="492" height="143" border="0"><br></p>
<p><b>Difficulty:</b> Hard<br><b>Stars:</b>48</p><p>I'm curious to hear your feedback on this one and like everything else, I'll be tweaking its gameplay overtime. </p>
<p>Talking about tweaking the gameplay, you might feel like you have a better control over the buggy. In fact, I added a damping effect. Before, the buggy was moving like it was on the moon, without any air resistance. Now it moves like on earth, where air resistance stops you from continously accelerating. The result is a control that feels less slippery.</p>
<p>Happy diving!</p>]]></description></item><item><title><![CDATA[Fun with statistics]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=e7bfdfbf-8ccd-44d8-9971-5f21fe4ecf1a#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[Since the first of August Wheelz had:<div><ul><li><b>496 </b>game sessions. </li><li><b>326 </b>levels completed.</li><li><b>144 "</b>Old City 1" completed.</li><li><b>88 "</b>Moutains 1" completed.</li><li><b>56 "</b>Forest 1" completed.</li><li><b>37 "</b>Sunset 1" completed.</li><li><b>2394 </b>deaths from which 2187 were from falling in a hole and 207 from excessive damage.</li><li><b>376 235</b> of cumulative score.</li><li><b>67 </b>Flaming Haircut challenge unlocked.</li><li><b>33 </b>saw the credit screen.</li></ul><div>The most popular hole is this one from the "Old City 1" level with <b>340 </b>deaths:</div></div><div><img src="/ImageHandler.ashx?UploadedFile=true&image=http://www.wheelzthegame.com:80//App_Data/UserImages/Image/mostPopularSlope.PNG" alt="mostPopularSlope.PNG" width="564" height="155" border="0"><br></div><div><span class="Apple-style-span" style="font-size: small;">(I think the 3 little max speed boosters on the left have something to do with it...)</span></div><div><br></div><div>Followed by this one from the "Forest 1" level with <b>250 </b>deaths:</div><div><img src="/ImageHandler.ashx?UploadedFile=true&image=http://www.wheelzthegame.com:80//App_Data/UserImages/Image/secondMostPopularSlope.PNG" alt="secondMostPopularSlope.PNG" title="Second most popular hole" width="489" height="173" border="0"><br></div><div><br></div><div>I'm not sure what to take from that yet but it's fun to see what's happening in the game. At some point, I'd like to integrate those numbers in the game to give a feeling of "you are not alone"... </div><div><br></div><div>Oh, and the next level should be coming out tonight, it features a nice little new dynamic with a few gameplay tweaks =)</div><div><br></div><div>Have a good day.</div><div><br></div>]]></description></item><item><title><![CDATA[Beta is over. Next phase: an episodic web game!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=2815a296-ae5a-47e6-a70f-b1a935817c6e#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<b><span class="Apple-style-span" style="font-weight: normal; "><b><span class="Apple-style-span" style="font-weight: normal; "><b>The beta is now over! </b></span><div style="font-weight: normal; "><br></div><div style="font-weight: normal; ">What a crazy month! A lot of work has been done and Wheelz is now better than ever. Buggy mechanics are more responsive, levels are more fun, the game engine is more perfomant, music has been added... Overall the game is on a whole new level of awesomeness and I need to thank everyone for your feedbacks, suggestions, bug reports and praises. <div><br></div><div>Now that the beta is over, Wheelz is ready to enter its next phase: an <b>episodic web game!</b></div></div></b></span><div style="font-weight: normal; "><div><br></div><div>This means that you can expect a new level to explore and enjoy every week! An episodic web game has a lot of advantages. It keeps people coming back on a regular basis. It keeps the game fresh and exciting. It helps build a fan base (that's you!). It allows to continuously improve the quality of the levels with the help of the player's feedback. If there is something you particularly enjoy in a level, or something you'd like to see more, or less, be sure to send a feedback! </div><div><br></div><div>This week's new level is: <b>Sunset 1!</b></div><div>The Sunset level is very atmospheric with a touch of crazyness. It's located deep in the forest and there are strange creatures lurking around. It features a lot of dynamic objects and you'll need to be careful not to die from excessive damage. Some of the stars are harder to get, finding the right way to reach them is part of the challenge.</div><div><br></div><div><b>Diffulculty:</b> Medium-hard </div><div><b>Stars:</b> 14 </div><div><br></div><div>Enjoy!</div></div></b>]]></description></item><item><title><![CDATA[So long Patch notes, Hello Todo list!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=12ad1be6-d161-4e4e-96aa-e5b42afecda6#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<P>I'm replacing the "Patch notes" section of the website by the "Todo list" section, and I'll explain in a moment the rationale.</P>
<P>I love doing todo lists. Sometimes I do one and don't even use it. The simple fact of creating it makes everything more clear and ordered in my mind. I also have a very high tendancy for disorder, so it helps me stay focused. More importantly, the todo list will be a good way for you to know where Wheelz is heading, which features I'm thinking about, and also what are the features I'm missing out.</P>
<P>Why no more patch-notes?<BR>Basically, all the big changes will be announced in the blog so the patch notes are redundant. For all the little changes and tweaks, I'm planning to start using Twitter. I'll be displaying my latest twit just below the game so you'll always know the current news/changes/thoughts. Using twitter will also help me attract more visitors to the site which is always a good thing.</P>
<P>Go check it now, <A href="/todolist.aspx">Wheelz's first todo list.</A></P>]]></description></item><item><title><![CDATA[Music is back!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=5088d8cd-32f6-4b9e-9988-ab255d7a668e#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<p>Ask and you shall receive!</p>
<p>Music is back for everyone to enjoy,<br>composed by <a href="http://ccmixter.org/people/duckett/profile">Duckett</a>, find more <a href="http://ccmixter.org/people/duckett/profile">here</a>.</p>
<p> </p>Geek Fact: game size before music: 506ko after: 1 978ko<br><font size="1">HEY!!! Finish all 3 levels and then click on the last level to see what I'm working on. Time to beat: 24.21s !!!</font>]]></description></item><item><title><![CDATA[Big revamp time!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=d57d5561-3a48-41df-ba99-a3b646642694#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<p>I changed all 3 levels.</p>
<p>The idea is now "let's make sure the newcomer are asking for more" instead of "let's make sure the game is so hard that everybody will just leave after their 50th death". No worries I still have the old one in bank and I'll be adding more levels over time.</p>
<p>Also added a neat little camera zoom that, among other things, fix those bad "leap of faith" you could find here and there.</p>
<p>Keep the feedback coming!</p>]]></description></item><item><title><![CDATA[Beta is now started!]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=02c5165c-e679-43ea-a26a-1a312cd114ad#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<P>Here's the idea. </P>
<P>The 31st of July I plan to participate in the <A href="http://www.indiepubgames.com/news/3rd-developer-competition" target=_blank>IndiePub</A> contest. It's an international competition where dozens of team face-off against each other to show their skills in game development. The grand prize being 100 000$, you'll understand I'd like to present my best foot forward.</P>
<P>With the beta, my goal is to get feedback about my game and make it the awesome game I believe it has the potential to be.</P>
<P>Being a one man team and Wheelz being my first project means I've got a lot to learn in a lot of different fields. There's visual design, gameplay mechanics, user interfaces, game design, level design, web marketing, sound design, story writing, etc. If you see something off or missing or just plain wrong, please use the feedback form or add a comment to the blog. Sometimes just a single sentence will hit the nail right on the head and make my brain go full throttle for all day trying to grasp all subtilities of a new angle. So go wild on the comments.</P>
<P>I'm not fooling myself though, this kind of contest will attract a lot of high quality competition from a lot of talented people, and I expect it to be tough. That being said, good luck to all the other participants and let the fun begin!</P>
<P> </P>
<P>Welcome to my beta.<BR></P>]]></description></item><item><title><![CDATA[Welcome]]></title><link><![CDATA[http://www.wheelzthegame.com:80//Default.aspx?pg=8661a9a5-5c94-4c8c-a113-458200ef69ec&detail=fd814b51-e6f0-4975-8492-0a13e72790ee#1cab8ca6-4e40-40fc-ba01-e0dc114aab44]]></link><description><![CDATA[<P>Here's what I'm working on. </P>
<P>Hope it helps you drift a bit.</P>
<P><BR></P>
<P><BR></P>
<P>Have a safe ride <I><B> </B></I><I>;-)</I></P>
<P><I>-David</I></P>]]></description></item></channel></rss>
